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Web Dev
pointxpoint.net
07:30
10:45
Writing
Year In Retrospect (2023)
06:45
07:30
Web Dev
pointxpoint.net
07:30
10:45
Writing
Year In Retrospect (2023)
06:00
07:00
07:00
10:30
Writing
Year In Retrospect (2023)
Though usually unnoticed unless our metaphorical spirit remains too long adrift, each one of us awakens every single day wholly surrounded by a fog that is the mystery of life.
By our vision that penetrates woefully shallow, we can only barely glimpse the people and things we keep nearest to ourselves–our family, our friends, our jobs, manifestations of our values, art we hang on our walls, objects we keep in our pockets, new ideas we met in a book yesterday, phantasmal mirages of our hopes, reminders of our seething hatred–and they provide us guide to begin clearing a way through the dense haze.
On our day’s journey, as long as we are moving about, we will undoubtedly pass by, and occasionally take on to keep close for one reason or the other, new people and things.
We choose what we follow through the fog, if anything at all, but regardless of where we are led through it or how much space within it we clear, at the end of the day we remain within the fog, which stretches beyond our knowable universe and which will close back around as we sleep to wholly embrace again, only held off from absorbing into and filling us completely by the continual, clearing movement of our dreams, which continue to seek clarity in their limited domain within the body that rests.
But again, like yesterday, our eyes will open to only the fog wall wrapping tightly around them and vague glimpses of the people and things we’ve kept closest to us through the night. As we do what we will with our day, we must remember those people and things, like us, can also only see that which they’ve kept closest to themselves. And so they, too, are invariably lost in the fog, regardless of their confidence or force of will.
Maybe each day we are getting somewhere. Maybe we are not. Either way, it feels critically prudent to ensure we keep nearest to ourselves the best partners in exploration, people and things, we’ve been able and lucky enough yet to find.
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Game development documentaries are always so interesting to me, especially those concerning the early days of studios and products that went on to become especially successful or, as in Half-Life’s case, iconic. Invariably in the docs I’ve seen, it’s always such a scrappy process that teeters, often multiple times, on the edge of project annihilation for one reason or the other but somehow ends up coming together to produce something special.
The hour-long 25th Anniversary Half-Life documentary funded by Valve themselves and directed by Danny O’Dwyer of Noclip fame, reminiscing over the early days of Valve along with production of the classic game, is a fascinating watch, especially to Millennials such as myself who grew up significantly impacted by Half-Life (and its subsequent ecosystem of mods that has developed multiple legacies in its own right). But is also worth a watch to anyone interested in learning about some of the most important behind-the-scenes moments in the history of video games or wanting to see just how greatness is brewed, interestingly similarly across many disciplines and categories of creation, behind the curtain. There is much to be learned from pondering beyond the timeline testimonial and humorous anecdotes.
The consistent takeaway I’ve gotten from this doc, just as many others before is: Do the work, as messy and unfocused at it will inevitably become, but while keeping a healthy degree of top-level control focused on ensuring production of a cohesive end-result that either achieves what the project set out to do or something equivalently satisfactory. Game dev most often involves teams (aside from rare cases such as Dean Dodrill crafting the majority of the exceptional Dust: An Elysian Tail alone), but I believe these principles hold equally true for solo work: Start with the best concept or premise you can, but get to it; do the work. And keep a regular feedback loop on how whatever you’re currently neck-deep in fits with the goal of putting together an overall quality project.
I certainly fall into the perfectionist tendency trap of too much planning and architecting in desire to craft some kind of perfect thing that’s essentially finished before I even begin getting my hands dirty. I have many dormant projects with possibly thousands of hours spent in conceptual and pre-production stages left abandoned. I’ve learned the imprint of the process of the creation–that is, focused efforts over time–is not only inevitable, as it will continually alter results from initial intentions, but also invaluable in producing something more interesting and exciting than we could have ever conceived out of our static, preconceived ideas. Not that those ideas aren’t important, too. They are essential in providing a starting point and solid framework around which to work. Rather, it is a matter of balance, something people are not that good at in general (myself included).
Back to the Half-Life doc, it’s funny that so much that seems thoroughly thought out in the end was really just ad-hoc solutions or accidents. For instance, in regards to the origins and true nature of the still-mysterious G-Man character, I’ve read over the years a number of extraordinarily detailed, labyrinthine theories that analyze his/its vocal mannerisms. And in this doc, the devs recall they were like, to the voice actor, “Yeah, these normal human takes are okay, but can you maybe give us something else?” And so the voice actor spat out some vaguely lizard-manish speak of his own on-the-spot fabrication, devs went “cool,” and those recordings played better so that’s what’s made the final product.
I must say, so far in my game dev documentary watches, I’ve found more enjoyment particularly out of tales of classic game development rather than modern, because throughout the process of development of those oldies, the devs almost always were asking fundamental questions to the heart of what they were doing and why they were doing it. These days, the answer to too many of those basic questions are overly assumed, having become “industry standards,” and therefore continue to produce more derivative products that, even if they are well-received, don’t exceptionally stand out in the test of time. It’s no surprise that these days Indie games and outliers (like the Souls franchise) who aren’t afraid to ask those fundamental questions again are the principal generators of uniqueness in the industry and literal game-changers. As Half-Life was.
So, check out the Half-Life 25th Anniversary Documentary on YouTube if you haven’t yet. Also recommended are really any one of the many, many great video game dev documentaries produced by Noclip, also available on YouTube. Or any of the multitude of fan retrospectives of practically any video game imaginable available… guess where. Simply search “retrospective” on YouTube and you will find the majority of results to be video game related. Often they are longer watches than beating the games themselves, and in many cases, just as or more rewarding.
Upon this website, I write (okay, more like “plan to” in most cases) on an unrestrained number of topics, including entertainment (film, games, music, books, et al.), philosophy, and social issues, as well as am constantly working to create all manner of stuff. Amongst other projects, I’m currently writing a novel, of which you can read a sample of the first two chapters.
07:00
11:00
Writing
Year In Retrospect (2023)
Seems inexplicably waking up at night after 4 to 5 hours is becoming a habit. Not sure why, but it kind of is what it is. Waste of time to try to get back to sleep, so rise and shine and a nap later it is.
Having to work extra hours, time to actually do anything seems more precious. Trying to decrease buffer/chill time between tasks until caught up money-wise. Noticeably raises stress though; not somewhere to stay long-term. Space to breathe and enjoy the moment with no significant input or effort is important to well-being. This is the core of vacation’s appeal, but I would much rather balance everyday life rather than binge well-being.
Speaking of bingeing, I think anytime I get snacks that are bingeable (white cheddar popcorn, mixed nuts, SunChips, and oatmeal squares some of my biggest offenders 🙄) I should divy ’em up into measured packets or containers before letting them anywhere near my mouth. Snack bingeing is not stopping or reversing my weight cut, but is definitely slowing it down.
14:30
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Writing
Year In Retrospect (2023)
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Music
M001 (Songwriting & Rehearsal)
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Writing
Year In Retrospect (2023)
00:00
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PXP Coaching
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PXP Coaching
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